Massive Damage, Inc.
Based in Toronto, Canada

Release date:
21 April, 2016

PC/Mac on Steam


Regular Price:



Halcyon 6: Starbase Commander™ is a retro sci-fi strategy RPG with a unique blend of base building, exploration and deep tactical JRPG style combat system with capital starships and their idiosyncratic officers, all captured in stunningly beautiful modernized pixel graphics. In Halcyon 6, an unknown alien force is carving a path of destruction towards Earth and you, as the Commander of an immensely powerful, newly discovered derelict starbase left behind by a precursor alien race, are the best chance for the New Terran Federation to stop the impending invasion.


In the spring of 2015, Massive Damage ran very successful Kickstarter campaign for their upcoming game, Halcyon 6: Starbase Commander. After raising $187K on a modest $40K funding goal, they set to building their passion project. A year later, they are set to unleash Halcyon 6: Starbase Commander on STEAM under the Early Access program.


  • Base Building: spend resources to build station facilities (rooms) to enhance your production and technological capabilities, or build ships to help you control more territory.
  • Deep Tactical Combat: fight tactical ship or ground battles using a huge array of powers and combos to resolve hostile events, create a foothold in the sector and ultimately defeat the enemy mothership!
  • Exploration: assign your fleets to nearby star clusters, where they can handle emerging enemy threats, do missions for alien factions or secure bonus resources.
  • Crew Management: assign crew to station facilities to greatly improve their output efficiency, or to ships where they can contribute in unique ways to combat, missions and events.
  • Story Events: based on game criteria like rooms-built, alien diplomacy scores or officer traits/skills, the game will produce story events (often with multiple choice outcomes) that can lead to combat, time-related applied bonuses/negatives, officer attribute changes or any number of crazy in-game stories.
  • Replayability: Each playthrough has players dealing with a new randomly generated derelict station, surrounding galaxy, crew recruits, and alien factions


Trailer YouTube

Gameplay Preview YouTube


download all screenshots & photos as .zip (1MB)
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Awards & Recognition

  • "Halcyon 6 was the WINNER of BEST GAME at The DIGI Awards 2016" Toronto, 2016
  • "Halcyon 6 was FINALIST for BEST PC GAME at Canadian Videogame Awards 2016" Montreal, 2016
  • "Halcyon 6 was an official selection at IndieMEGABOOTH - PAX East" Boston, 2016
  • "Halcyon 6 was an official selection at IndieMEGABOOTH - PAX West" Seattle, 2016

Selected Articles

  • "“Space has never looked prettier in a pixelated format, nor has the silliness of attempting to interact with alien races been quite as charming. On a minute-to-minute scale, it balances challenge and humor to make for a game that feels like a well-realized version of some long forgotten sci-fi TV show.”"
    - Ray Porreca, Destructoid
  • "“Halcyon 6 is a sumptuous video game stew. It’s got hints of XCOM, FTL, 4X space games, and JRPGs, plus gobs of humor and personality. I’ve taken to calling it 4XCOM for short. This feels like the sort of game that will keep me hooked for weeks.”"
    - Nathan Grayson, Kotaku
  • "“Strategy, resource management, and RPG combat in one charming nostalgic package”"
    - TJ Denzer, Game Watcher
  • "Halcyon 6 is something special"
    - Editor, IndieRetroNews

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Halcyon 6 Soundtrack Samples
From our composer, Steven London soundcloud.com.

About Massive Damage, Inc.

Massive Damage is a Toronto based independent games studio started by the brothers Ken and Garry Seto.

More information
More information on Massive Damage, Inc., our logo & relevant media are available here.

Halcyon 6: Starbase Commander Credits

Ken Seto
Creative Director/Game Designer, Massive Damage

Garry Seto
Game Producer/Game Designer, Massive Damage

Peter McLaren
Game Producer/Game Designer/Lead Writer, Massive Damage

Lucky Bremachandra
Lead Game Developer, Massive Damage

Chris Poirier
Systems Architect/Engineer, Massive Damage

Felicity Rogers
Game Developer, Massive Damage

Heather Simmonds
Project Mgr/Community Mgr, Massive Damage

Linda Tran
UI Designer, Massive Damage

Kenneth Hook
Graphic Design/2D Animator, Massive Damage

JC Solon
Lead Game Artist, Freelance

Jeff Elliott
Game Developer, Freelance

Steve London
Composer/Sound Engineer, Freelance

Bryan Heemskerk
Game Artist, Freelance

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks